Oct 07 2007
Ambush Alley Contents
Table of Contents
INTRODUCTION: A FEW WORDS ABOUT THE GAME FROM ITS DESIGNERS 1
GAME SCOPE 2
A NOTE ON SCALE 2
A NOTE ON TABLE SIZES 2
A NOTE ON THE MINIATURES 3
A NOTE OF THANKS! 3
SEQUENCE OF PLAY 4
Choose a Scenario 4
Draw Fog of War Cards 4
Draw Asset Cards 4
Set Up the Table 4
Place Insurgent Hot Spots 4
Set Up Regular units 5
Set Up Insurgent units 5
Arrival of Insurgent Reinforcements 5
First Regular Unit Activates 5
Insurgent units Interrupt Regular Actions 6
Continue Activating Regular units 6
Move any Remaining Insurgent units 6
BASIC UNIT DEFINITIONS AND ATTRIBUTES 7
REGULARS AND INSURGENTS 7
TROOP QUALITY AND MORALE RATINGS 7
Troop Quality 7
Examples of Troop Qualities 7
Morale 7
MERGING UNITS 8
MIXED UNITS 8
Mixed Unit Morale 8
Mixed Unit Troop Quality: 8
Mixed Unit Range: 8
UNIT COHESION 9
Split Units 9
Leaders 9
Leaders Joining a Unit 9
Differentiating Between Special Figures 10
BASICS OF PLAY 11
THE (NEARLY) UNIVERSAL MECHANIC 11
LINE OF SIGHT (LOS) 11
LINE OF FIRE (LOF) 12
INTERRUPTIONS AND REACTION TESTS 12
Insurgent Interruptions of Regular’s Movement/Fire 12
Insurgent Interrupt Check 12
Regular Reaction to Interruptions 13
The Reaction Test 13
Interruptions by Fire 14
Interruptions by Movement 14
Resolving Chains of Interruptions 14
Interruption Aftermath 15
Reaction Tests and Fog of War 16
Optional Fog of War 16
OVERWATCH 16
MOVEMENT 17
Default Movement Rates 17
Halted or on Overwatch 17
Cautious Movement 17
Rapid Movement 17
Out of Contact Movement 17
FIRE COMBAT 19
Resolving Fire Combat 19
Defense 19
Firepower 21
Optimum Range 21
Night Fighting 23
Splitting Fire 23
Making the Attack Roll 23
CASUALTIES AND CASUALTY EVACUATION 24
Who Got Hit? 24
First Aid Checks for Regulars 25
Medics & Special Forces Units 25
Casualty Evacuation (Casevac) 26
DEPENDANTS 26
Fire at Units with Dependants 26
Close Assaults Against Units with Dependants 27
CLOSE ASSAULT 28
Close Assault Quality Checks 28
Resolving an Infantry vs Infantry Close Assault 28
POWs 29
MORALE 30
MORALE CHECKS 30
Insurgent Morale Checks 30
Regular Morale Checks 30
Morale Effects 30
Regular Morale Effects 30
Insurgent Morale Effects 31
Explanation of Morale Effects 31
SPECIAL RULES 33
HOUSE CLEARING 33
Clearance Modifiers (Cumulative): 33
Stacking 33
CIVILIANS ON THE BATTLEFIELD 34
Regulars and Civilian Mobs 34
Insurgent Leaders and Civilian Mobs 34
UAVS 35
SPECIAL WEAPON TEAMS 35
Sniper Teams 36
VEHICLE RULES 37
VEHICLE MOVEMENT 37
Patrol Speed 37
Cruising Speed 37
LOADING AND UNLOADING PASSENGERS 37
VEHICLE FIREPOWER 37
VEHICLE DEFENSE 37
VEHICLE DEFENSE VS. WEAPON CLASS 38
DETERMINING VEHICLE DAMAGE 38
Vehicle Breakdown 38
Effects of Mobility Breakdowns 38
Effects of Armament Breakdowns 38
Effects of Reliability Breakdowns 39
VEHICLE SPECIAL RULES 39
VICTORY POINTS 40
SUGGESTED VICTORY POINT VALUES 40
SOLO AND CO-OP GAMING 41
SOLO GAME TURN SEQUENCE 41
HOT SPOTS IN A SOLO GAMES 41
INSURGENT MOTIVATION 42
INSURGENT ACTION CHECKS 42
SCENARIOS 44
SCENARIO 1: CONTRACTING TROUBLE! 45
SCENARIO 2: TURKEY SHOOT 48
SCENARIO 3: MIDNIGHT AT THE ALAMO 51
SCENARIO 4: SWEEP & CLEAR 54
SCENARIO 5: HORNET’S NEST 56
FOG OF WAR & ASSET CARDS 58
COMMON ORBATS 69
UNITED KINGDOM 69
British Army (Regulars) 69
British Army Fireteam 69
British Army Section 69
British Army Rifle Platoon 69
British Royal Marines (Regulars) 69
British Royal Marine Fireteam 69
British Royal Marine Maneuver Support Section 69
British Royal Marine Section 70
British Royal Marine Troop 70
UNITED STATES OF AMERICA 70
USMC (Regulars) 70
USMC Fireteam 70
USMC Squad 70
USMC Platoon 70
USAR Light Infantry (Regulars) 70
USAR Rifle Fireteam 70
USAR Rifle Squad 70
USAR Rifle Platoon HQ Squad 70
USAR Rifle Platoon 70
USAR Rangers (Regulars) 71
USAR Ranger Rifle Fireteam 71
USAR Ranger Rifle Squad 71
USAR Ranger Machine Gun Squad 71
USAR Ranger Platoon 71
GLOSSARY 72
GAME TERMS 72
MILITARY JARGON 73
INDEX 75