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Shawn Ambush Alley Games Staff

Joined: 07 Oct 2007 Posts: 4958 Location: USA
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Posted: Mon Apr 13, 2009 11:41 am Post subject: Resolving Chanis of Defensive Actions - Pages 21 & 22 |
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The first and second diagrams on page 22 are transposed, as is the text associated with them.
The text on pages 21 & 22 should read:
PAGE 21:
[Diagram 1 - no change]
The unit represented by the red dots is the Aggressor andis referred to as Red in this example. Red declares that it is moving into the building in front of it to fire at unit D.
[Diagram 2 - no change]
Defending units A, B and C declare that they will attempt Defensive Fire against the Red unit.
[Diagram 3 - no change]
Roll for Defensive Actions in order of shortest distance from Red unit:
Test 1- Unit A, the closest at 7" away, rolls a 7 and Red rolls 4. Unit A wins the reaction test and will fire before Red.
Test 2 Unit C, the second closest at 10" away, rolls a 6 and Red rolls a 4. Unit C wins the reaction test.
Test 3- Unit B, the furthest away, rolls a 5 and Red rolls an 8. Red wins the reaction test and will fire before Unit B.
[Diagram 4 - No change]
Unit A fires first because it is the closest Defensive Fire unit and won the reaction test.
Unit A rolls 5 dice +1 die for Optimum Range and Red defends with 6 dice + 1 die for Solid Cover. Unit A doesn't manage to cause casualties.
Red returns fire. Red has 6 figures +1d for a Lt. Support Weapon and +1d for Optimum Range. Red rolls 8 Firepower dice. Unit A defends with 5 dice + 1 die for Solid Cover. Red rolls badly and causes no casualties.
All units in this example have Normal confidence, so no morale checks are needed at this time.
PAGE 22:
[Diagram 1 - 2 Casualties for C, 2 for Red, none for A, B or D]
The next Defensive Action is at 10". Unit C won the Reaction test and fires first in a round of fire with the Red unit.
Unit C has 5 figures and no support weapons. Red is not within its Optimum Range. C throws 5 dice worth of Firepower and Red defends with 6d +1 for Solid Cover. Since units use the lower value between Firepower and Defense, Red will throw 5 Defense dice (C's Firepower) +1 die for Solid Cover instead of 6 dice (Red's basic Defense) +1d for Solid cover. Red suffers two casualties.
After passing a Morale Check, Red returns fire. Red has lost two troopers, but still has a Lt. MG, so rolls 4+1 dice. Unit C is out of Red's Optimum Range so no bonus die is added. Red does lose 1 die for second reaction, though, lowering its Firepower to 4.
Unit C defends with 4 dice + 1 die for Solid Cover since Red's Firepower of 4 is lower than C's basic defense of 5. Red inflicts 2 casualties. Unit C passes its Morale check.
[Diagram 2 - 2 casualties for c, 3 for Red, 1 for B, none for A or D]
Now Fire between Red and Unit B is resolved. Red won the Reaction test with Unit B and will fire first.
Red is now firing with 4 figures + a Lt. MG for a firepower of 5. This is Red's third reaction, however, so it suffers a -2 dice Firepower penalty. Red will only throw 3 dice of Firepower. Unit B defends with 6d + 1d for Solid Cover. Red is still able to score a casualty, however.
Unit B passes its Morale test and returns fire with 6d of Firepower. Red suffers another casualty, reducing it to 3 men, but is able to pass its own Morale test.
[Diagram 3 - 2 casualties for c, 3 for Red, 1 for B, none for A or D]
Now all Defensive Actions are resolved and the aggressor (Red unit) can complete his intended fire at Unit D.
Red unit wins the reaction test and fires first.
Red unit is down to three active figures (one with a Lt. MG), so it only has 4 Firepower dice. Unit D is within Optimum Range, so Red gains +1d. However, Red must add a -3 die penalty since this is the fourth reaction it has made this turn Red's Firepower is reduced to 2 dice!
Unit D rolls 4 dice for Defense since it's basic Defense is higher than Red's Firepower. D takes no casualties.
Unit D returns fire with 5 dice + 1 die for Optimum Range. Red Defends with 3 dice +1 die for Solid Cover. Red takes no casualties, but now finds itself outnumbered in a deadly fire-pocket. _________________ Shawn Carpenter
Game Designer, Ambush Alley Games
Last edited by Shawn on Mon Apr 13, 2009 2:39 pm; edited 1 time in total |
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Toby Private First Class

Joined: 10 Mar 2009 Posts: 41 Location: Vlaardingen / NL
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Posted: Mon Apr 13, 2009 1:31 pm Post subject: |
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| Why are the reactions resolved in this order? The paragraphs on the right of pg. 20 state that successful defensive actions are resolved before actions where the aggressor won the reaction test. The fire by B should thus be resolved before the fire of C, right? |
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Shawn Ambush Alley Games Staff

Joined: 07 Oct 2007 Posts: 4958 Location: USA
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Posted: Mon Apr 13, 2009 2:40 pm Post subject: |
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You're right. Example adjusted and fixed! _________________ Shawn Carpenter
Game Designer, Ambush Alley Games |
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Hannibal_of_Carthage Sarge

Joined: 28 Dec 2008 Posts: 63 Location: London, Ontario, Canada
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Posted: Mon Apr 13, 2009 4:25 pm Post subject: |
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Not sure if this matters but... when RED finally fires on D it is not his 4th reaction, since D was his declared target, and he got his shot off before D reacted.
or should we interpret "-1 Per reaction after the first" as "-1 Per shot after the first"
Rich _________________ I know my avatar is Alexander, but I couldn't find a good one of Hannibal. |
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Shawn Ambush Alley Games Staff

Joined: 07 Oct 2007 Posts: 4958 Location: USA
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Posted: Mon Apr 13, 2009 5:20 pm Post subject: |
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Yes. Basically, only your first shot of a turn is at full Firepower. _________________ Shawn Carpenter
Game Designer, Ambush Alley Games |
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Hexxenhammer Recruit

Joined: 06 Apr 2009 Posts: 11 Location: Minneapolis, MN
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Posted: Mon Apr 13, 2009 8:39 pm Post subject: |
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| So you don't count reaction penalties when calculating the # of defense dice someone rolls? If the firepower is 4d-3d for penalties = 1d, then a defender unit with 6 members rolls 4d for defense, not 1d, correct? |
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Rutger Captain

Joined: 11 Feb 2009 Posts: 369
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Posted: Sun May 10, 2009 8:44 am Post subject: |
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From reading the Aggressive and Defensive Actions rules, I had expected that unit D could also interrupt the Red unit and perform Defensive Fire on them.
However, in the example, unit D only comes into action after all Defensive Actions have been completed. Can I deduce from this that a Defensive Unit cannot use Defensive Actions against an Aggressor if that Defensive Unit is the target of the Aggressors Activation? _________________ ...
My friend, you would not tell with such high zest
To children ardent for some desperate glory,
The old lie; dulce et decorum est
pro patria mori.
Wilfred Owen |
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Dave Lieutenant
Joined: 20 Feb 2009 Posts: 155 Location: "Middle of Nowhere" Ireland
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Posted: Mon May 11, 2009 1:54 am Post subject: |
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| Toby wrote: | | Why are the reactions resolved in this order? The paragraphs on the right of pg. 20 state that successful defensive actions are resolved before actions where the aggressor won the reaction test. The fire by B should thus be resolved before the fire of C, right? |
In the rulebook B wins the reaction test against red team and C loses, however in the errata above C wins the reaction test and B loses.
Therfore C fires before B as it has a successful defensive action. |
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RichJones Guest
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Posted: Thu Jul 02, 2009 7:00 am Post subject: |
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Rutger's question wasn't answered - I believe it is a mistake as the target unit can always have a defensive reaction - I think there was too much going on in the example
D should have tried to shoot or I think retreat around the corner and should have rolled. |
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