 |
Ambush Alley Games Forum The Official Forum for Ambush Alley Games
|
| View previous topic :: View next topic |
| Author |
Message |
fourpipers
Joined: 22 May 2010 Posts: 3 Location: Nambour, Queensland, Australia
|
Posted: Sat May 22, 2010 8:47 pm Post subject: Street Fighting in Hue City 1968 |
|
|
I have just modified Scenario 4 Clearing the Old Quarter from Force on Force book for the street fighting in Hue City 1968.
Inspiration from the Osprey Campaign book on the Tet Offensive
Would appreciate any feedback or comments.
Street Fighting in Hue (Based on FoF Scenario 4 Clearing the old quarter)
It is February 1968 and the US Marine are tasked with clearing a street block of Hue City. The area is virtually inaccessible to vehicles except by road so the troops have to clear it the old way with boots on the ground. The area is defended by regular North Vietnamese troops and the close nature of the terrain guarantees a tough urban fight.
Scenario Information
Duration of Game: 8 turns
Initiative: US Marines have initiative on turn 1. Test for initiative on subsequent turns.
Special Conditions: Treat objective building A as Improved Cover.
Fog of War: US Marine player draws a Fog of War Card and one Asset card at the beginning of turn 1. NVA player draws one Fog of War card at the beginning of turn 1. Further Fog of War cards are triggered by Reaction Tests.
Scenario Diagram
http://s1012.photobucket.com/albums/af249/fourpipers/
3 x 3 (90cm x 90cm) for 15mm
4 x 4 (120cm x 120cm) for 20mm+
US Mission
Your platoon must fight its way through the streets of Hue City and capture a large building thought to be the lynch pin of the North Vietnamese defense in the area. Your troops must fight their way to the building through the narrow streets and capture the structure from the enemy.
Your forces must capture the large building marked A on the map. You have 8 turns to complete your objective. In order to claim control of the building, no NVA figures may be on the terrain piece.
US Marine Forces
All US forces are Well Supplied and are troop quality D8 and Morale D10. They have Flak Vests in this scenario and may use CS gas against enemy occupying structures (AV page 14).
Platoon HQ
Lieutenant Ben Tyson* - 1 x leader with M16
* based on the main character from the novel Word of Honour by Nelson de Mille
1 x NCO with M16
1 x RTO with M16
1 x Scout with M16
2 x Navy Corpsmen (Medics) with M16
3 x rifle squads (each)
1 x NCO with M16
1 x Grenadier with M79
3 x rifle teams
Each Rifle Team
1 x Corporal w/M16
2 x Autoamtic Rifleman w/M14 modified
2 x Riflemen w/M16
Asset Cards
Attached sniper team (FoF page 43)
Attached Light Armoured Vehicle 106mm Recoilless rifle (AV page 14)
2 x attached GPMG teams (AV page 13)
M48 Patton (AV page 34)
Attached Medic (page 17)
Off Board Light artillery (FoF page 7
US Victory Points
Capture the building +20
Each NVA KIA / POW +1
NVA Mission
Your small forces of regular army troops has been assigned to hold part of Hue City against the advancing enemy. Your men are becoming concerned at the losses they have suffered and morale hs become even more fragile now they know they are fighting soldiers from the US Marines. You have decided to make a stand around a large building that is the cornerstone of your defense in the area. You hope that with your men on the defensive you may be able to hold the enemy advance.
Your force must hold the large structure, marked A on the map, at the end of the game on turn 8. In order to claim control of the building you must have at least one unpinned NVA unit occupying it. You will also gain bonus points for every other building you manage to hold.
The building marked A and one other may be classed as Improved Cover and give +1 extra Defense dice for those troops occupying them.
NVA FORCES
May use CS gas against enemy occupying structures (AV page 14).
NVA forces are well supplied. The forces overall Troop Quality and Morale is D8.
Platoon HQ
Captain Pok Li - officer with AK-47
NCO with AK-47
Runner with SKS Carbine
3 x Rifle Squads (each)
1 x NCO with Ak-47
1 x Gunner with RPD
1 x Grenadier with RPG-2
6 x soldiers with AK-47
Attached Type 56 57mm Recoilless Rifle
Asset Cards
Attached MG Team (as per AV Booby Trap Card)
Off-Board Lt. Mortars (FoF page 78 as per AV Booby Trap Card)
Attached sniper team (FoF page 43 as per AV Booby Trap card)
Attached RPG team (as per AV Booby Trap Card)
Off-board heavy mortars (FoF page 78 as per AV Booby Trap Card)
Land Mine (FoF page 63 as per AV Booby Trap Card)
MG Bunker (as per AV Booby Trap card)
Victory Points
Hold the building +20
Each US soldier KIA/POW +1
Each building held by NVA troops at end of game +1
Reference:
Osprey Campaign Series Tet Offensive 1968 |
|
| Back to top |
|
 |
Shawn Ambush Alley Games Staff

Joined: 07 Oct 2007 Posts: 4958 Location: USA
|
Posted: Sat May 22, 2010 9:32 pm Post subject: |
|
|
Very cool! _________________ Shawn Carpenter
Game Designer, Ambush Alley Games |
|
| Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2001, 2005 phpBB Group
|